Arcturus Gallow wrote:What can players do to reignite the love for Wspace?
That cannot be the signle ultimate solution, but I think what we do in my corp is a good example that some people could follow. 6 month ago we were highsec carebears. We took a little over 2 month to teach our group about basic pvp, scanning and wormhole mechanics, as well as skilling. Then we moved to a C4>C4 and lived there 4month, learned the ropes, improved as a group, make money and feel the environment of wormholes in general. Three weeks ago we proceeded to leave our C4, and after a few logistical issues, Bob offered us the exact C5>C5 we were looking for.
And we totally love wormhole space and the adventures we have here. We may have the newbie syndrome, as we are far from experienced compared to most wormhole groups, but still our current situation is very appreciated by us as a group. We could make a lot more money, we could have more PvP, we could be way better at it. And we are trying to go that way.
I think what you guys in big and old corp and alliances miss that feeling: you guys already make mad isk, you already know the best way to find fights and ganks, you already have a sufficient playerbase, with enough skills to have super efficient fleet most of the time. You already can crush anyone like my corporation, you just have to decide it. You do not have much challenge to overcome. You are bored of you former love. And Wspace in general is not as lively as it could, so you miss lesser entities to fight. You lack stuff to achieve, you lack equally strong rivals. And finally you seem to lack a bigger goal, something you have not yet achieved that could drive motivation in your group. I feel it is very important to have a greater goal for a group. A next mountain to climb collectively. If you dont, people will start to go back home, and leave you alone and bored at the top of your already climbed mountain.
Me and some corpmates could have join one of these groups, and enjoy the protection that comes with the membership of such a group, enjoy the knowledge, the skill and organization, and the big income opportunity. But I honestly think that if I had, I would be bored of wspace by now, and I would not have learn so much, because I would not have any need to. No need to learn to FC if I have an already really good one in my corp. No need to learn how to farm efficiently if I already have people letting me join perfectly run cap escalations with really clear and precise explanation on what to do when.
Finally, we feel that a fleet size of 15 is perfect for a good pvp experience, and still having a lot of different kind of engagement open. We are a single timezone group, and to have regularly 15 people in fleet, you do not need to have more than 30 active players in you group which roughly equate to less than 100chars in corp.
Being more is too much according to me. If you have more than 30 active people, you will start to have a lot of people that do not know each other in the group. You will start to meet groups that just dont have the number to fight you. You will waste some potential, as you only need one or two FC per group, one or two skilled scouts/tackler etc.
It is not reallistic to ask bigger groups to split. But I think it is possible for smaller group around the size I mentioned to compete with them at some level. If we have enough "medium" groups like this in wspace it could be really more interesting to live in wspace for everyone.
And it does not take that much to have this. Helping people to form new groups, making a complete guide/wiki with how to run pve fleets, how to manage group income, pos living, corp security. Show that a group of noob with only a few experienced players willing to lead a bit is able with a bit of work to become a respectable wormhole entity. I think even without taking people by the hand, just making known that you do not have to join the top dogs to have a nice experience in wormhole space, and that you do not need to be 300 to live in C5. You do not even need to be able to run cap escalations to make decent money as a group etc. Encouraging people to try, and being generally helpful with wormhole newcomers is the way to go.
Just as a conclusion: early during our C4 days we met a fleet of ~15 guys in T2/3 cruisers from a bigger/older wormhole entity. We engaged with our 8-10 man battlecruiser and t1logi gang, and got obliterated, but the guys warmly congratulated us and gave us a bit of isk as a wormhole welcoming. Even if we lost, and monetary wise it was hurtful at that time for us, we felt respected and encouraged to keep fighting. This is the right kind of attitude to have if you want to have people to fight with.
For the low class wormholes, I just know that a group with ~10 people can have a very nice experience living in a hole with a C3 or C4 static. And all of this doable in battlecruiser. Wspace may be really hard for solo players or 3-4 man corps, but with a little bit of organization, it seems perfectly fine to me for a 6+ man group to live in wspace with such statics.
Finally if you just play eve for the rewards, run incursions. You will die of boredom after two weeks, and realize that this game is not really about isk. In my opinion, living in C4 was a incredible gaming experience compared to running incursions, even if I made much less money there.